AI Insights · Timothy · October 2024
Top 5 First Person Games on Android in Turkey, Q3 2024
Discover the performance trends of the leading first-person games on Android in Turkey during Q3 2024, with insights on downloads, active users, and revenue.
In the third quarter of 2024, the top five first-person games on the Android platform in Turkey showcased varied performance metrics, as sourced from Sensor Tower. Each game demonstrated unique trends in weekly downloads, revenue, and active users.
My Supermarket Simulator 3D from Game District LLC experienced a remarkable rise in weekly revenue, starting at $102 and peaking at $1.9K by the end of September. Downloads surged notably mid-quarter, reaching 301K in the week of August 19, while active users fluctuated, peaking at 519K in late August before settling at 426K by the quarter's end.
Manage Supermarket Simulator by Zego Global Pte had a different trajectory. It saw a gradual decline in both downloads and active users. Weekly downloads started strong at 230K in early July but dwindled to 7.1K by the end of September. Similarly, active users decreased from 535K to 333K over the quarter, accompanied by a significant drop in weekly revenue from $665 to $25.
Traffic Rider by skgames maintained steady performance with minor fluctuations. Its weekly downloads hovered around 80K to 98K, while active users remained relatively stable, ranging from 525K to 562K. Revenue showed slight variations, peaking at $733 in early July before tapering to $476 by the quarter's close.
Block Crazy Robo World Vip 3D, developed by SimulationCraft Studios, reported no revenue generation but saw a consistent pattern in downloads. Starting at 51K, downloads peaked at 122K in mid-August and then declined to 45K by September's end. Active users increased steadily, reaching a high of 287K before stabilizing around 245K.
Lastly, Minecraft Trial from Mojang did not generate revenue either but maintained a strong presence in terms of downloads and active users. Downloads peaked at 83K in early August, gradually decreasing to 49K by the end of the quarter. Active users fluctuated slightly, maintaining a high average of around 580K throughout the period.
For more detailed insights and data, visit Sensor Tower's platform.